
Trends and Issues in Instructional Design and Technology
by Reiser, Robert A.; Dempsey, John V.Rent Textbook
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Summary
Table of Contents
Section I: Defining the Field
Chapter 1: What Field Did You Say You Were In? Defining and Naming Our Field
Chapter 2: Characteristics of Instructional Design Models
Chapter 3: A History of Instructional Design and Technology
Section II: Theories and Models of Learning and Instruction
Chapter 4: Psychological Foundations of Instructional Design
Chapter 5: Constructivism in Practical and Historical Context
Chapter 6: The Learning Sciences: Where They Came From and What It Means For Instructional Designers
Chapter 7: Designing for Problem-Solving
Chapter 8: Instructional Theory and Technology for a Post-Industrial World
Chapter 9: Motivation, Volition, and Performance
Section III: Evaluating and Managing Instructional Programs and Projects
Chapter 10: Evaluation in Instructional Design: A Comparison of Evaluation Models
Chapter 11: An Introduction to Return on Investment
Chapter 12: Managing On-Site and Virtual Design Teams
Chapter 13: Managing Scarce Resources in Training Organizations
Section IV: Performance Improvement
Chapter 14: The Development and Evolution of Human Performance Improvement
Chapter 15: Performance Support
Chapter 16: Knowledge Management And Learning: Perfect Together
Chapter 17: Informal Learning
Section V: Trends and Issues in Various Settings
Chapter 18: Instructional Design in Business and Industry
Chapter 19: Instructional Design Opportunities in Military Education and Training Environments
Chapter 20: Performance, Instruction, and Technology in Health Care Education
Chapter 21: IDT in P-12
Chapter 22: What Do Instructional Designers Do in Higher Education? A Written Symposium
Section VI: Global Trends and Issues in IDT
Chapter 23: Developing Learning to Meet Complex Challenges for an Undivided World
Chapter 24: IDT in Asia
Chapter 25: IDT in Europe
Section VII:
Chapter 26: Getting an Instructional Design Position: Lessons From a Personal History
Chapter 27: Getting a Job in Business and Industry
Chapter 28: Professional Organizations and Publications in Instructional Design and Technology
Section VIII: New Directions in Instructional Design and Technology
Chapter 29: E-Learning and Instructional Design
Chapter 30: Reusability and Reusable Design
Chapter 31: Web 2.0 and Social Networking
Chapter 32: Using Rich Media Wisely
Chapter 33: Games…and…Learning
Chapter 34: Designing in Virtual Worlds
Section IX: Current Issues in Instructional Design and Technology
Chapter 35: Professional Ethics: Rules Applied to Practice
Chapter 36: Diversity and Accessibility
Chapter 37: The Changing Nature of Design
Chapter 38: Debate: The Benefits of Different Levels of Instructional Guidance
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