
Trading Card Games For Dummies?
by John Kaufeld (Fort Wayne, New Jersey); Jeremy SmithRent Book
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Summary
Table of Contents
Introduction | |
Playing a Game Like Nothing You've Played Before | |
Mixing Chess, Baseball Cards, and Green Army Men | |
Looking under the Hood: What Makes Collectible Games Tick? | |
Getting into the Right Game for You | |
Introducing the Big Six | |
Beginning Where It All Started — with Magic: The Gathering | |
Battling for Superhero Supremacy with the Vs. System | |
Thrills, Skills, and Strategy for Everybody with Pokémon | |
Defending Your Honor in Legend of the Five Rings | |
Dueling with Monsters and Magic in Yu-Gi-Oh! | |
Fighting for Truth, Justice, and Superhero Supremacy with HeroClix | |
Shuffling through the Rest of the Decks | |
Bringing Comic Books, Manga, and Anime to Life | |
Playing TV Shows and Movies on Your Tabletop | |
Living Your Dreams in Fantasy and Science Fiction Games | |
Exploring History and Literature with Cards and Dice | |
Playing by Age: Games for Kids to Grown-ups | |
Diving Deeper into the Hobby | |
Rising Above the Tabletop in Paint and Plastic | |
Collecting, Trading, Storing, and Transporting Your Goodies | |
Challenging Your Skills in Tournaments | |
Turning Collectibles into Profitables with eBay | |
Volunteering for Fun, Frolic, and Freebies | |
The Part of Tens | |
Ten Tips for Buying, Selling, and Trading | |
Ten Short Games to Play between Rounds | |
Ten Great Gifts for the Game Player You Adore | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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