Guide to Graphics Software Tools

by ; ; ;
Edition: 2nd
Format: Hardcover
Pub. Date: 2008-11-01
Publisher(s): Springer-Verlag New York Inc
List Price: $109.00

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Summary

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.Features:'¢ Comprehensive and practical coverage of software graphics tools'¢ Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]'¢ Updated graphics software tools, with new information and format [NEW]'¢ Additional descriptions and examples [NEW]'¢ Provides a uniquely categorized compendium of 293 3D graphics software tools'¢ Concise listings of platforms and pricing, applications, examples, functions, and related Web resources'¢ Shortcuts to practical graphics principles and methods'¢ Contains extensive appendices including the addition of basic mathematics in 3D graphics [NEW]'¢ Extensive pointers to websites and other proven helpful sources'¢ Combines theory and OpenGL programming with an easy-to-follow approachA concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition.Key Topics:OpenGL Programming in Java (NEW)Curved Models (NEW)Vertex and Pixel Shading in Cg on Java Platform (NEW)Programming in Java3D (NEW)OpenGL Shading Language (GLSL) in C/C++ (NEW)Direct3D and High Level Shading Language Programming (NEW)Objects and ModelsTransformation and ViewingColor and LightingBlending and Texture Mapping

Table of Contents

Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
Radiology of the chest
Anaesthesia for thoracic surgery
Thoracoscopic surgery
Thoracic incisions and operative approaches
Pneumonia
Empyema thoracis
Pulmonary tuberculosis
Lung abscess
Pulmonary hydatid disease
Bronchiectasis
Chronic pleuro-pulmonary and chest wall infections
Thoracic trauma
General considerations
Blunt thoracic trauma
Penetrating thoracic trauma
Anterior mediastinal tumours
Posterior mediastinal tumours
Lung tumours
Chest wall tumours
Congenital malformations
Oesophageal stricture
Oesophageal replacement
Achalasia
Gastro-oesophageal reflux
Oesophageal foreign
Foreign bodies in the airway
Vascular rings
Foregut duplication cysts
Cystic adenomatoid malformation
Pulmonary sequestration
Congenital lobar emphysema
Respiratory disorders of the newborn
Cystic fibrosis
Pulmonary haemorrhage and haemoptysis
Interstitial diseases of the lung
Pneumothorax
Congenital diaphragmatic hernia
Diaphragmatic eventration and phrenic palsy
Extra-corporeal membrane oxygenation
Diaphragmatic pacing in children
Pectus excavatum
Thoracic outlet syndrome
Thoracopagus conjoined twins
Chylothorax
The thymus and myasthenia gravis
Hyperhidrosis and thoracic sympathectomy
Table of Contents provided by Publisher. All Rights Reserved.

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