
Gaming in Social, Locative and Mobile Media
by Hjorth, Larissa; Richardson, IngridBuy New
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Summary
Author Biography
Ingrid Richardson is Associate Professor in Digital Media at Murdoch University, Western Australia. She has a broad interest in the 'human-technology relation', and has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution.
Table of Contents
PART I: MOBILE MEDIA GAMES
2. The Histories of Mobile Media and Mobile Gaming
3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming
4. Reconceptualising Casual Play
PART II: LOCATIVE MEDIA AND GAMES
5. Ambient Play
6. Locating the Game: Location-based services (LBS) and Playful Visualities
7. Co-presence Café Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea
PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY
8. Social Media, Facebook games, and Fantasy Sport
9. Locating Home: Cross-generational Play and Co-presence
10. Games and Cultural Play
11. Beyond the Casual: Situating Ambient and Cultural Play
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