Extreme Photoshop CS

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Format: Paperback
Pub. Date: 2005-01-31
Publisher(s): Springer-Verlag New York Inc
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Summary

Realistic examples help Photoshop users become professional designers. Topicsinclude lighting, shading, composition, perspective, illustration styles, andmedia output formats. Realistic examples are included.

Table of Contents

About the Author x
About the Technical Reviewer xi
Acknowledgments xii
PART ONE: PHOTOSHOP AND REALISM xx
Chapter 1: Photoshop and Realism: Tools and Concepts
1(36)
Different types of realism
2(2)
Faking realism with Photoshop
3(1)
Photorealism: What's the difference?
4(4)
Tools of the trade
8(14)
Color modes
8(2)
Pen tool
10(12)
Drawing paths
12(2)
Stroking paths
14(1)
Filling paths
15(1)
Simple path exercise with the Pen tool
15(2)
Advanced paths with the Pen tool
17(5)
Concepts of realism
22(8)
Linear perspective
24(1)
Horizon line
24(1)
Vertical lines
24(1)
Vanishing point
25(1)
Atmospheric perspective
25(1)
Shadows
26(1)
Reflection
27(1)
Refraction
28(1)
Depth
29(1)
Summary
30(1)
Expert Interview
31(6)
Chapter 2: Brushing Up On Reality
37(30)
Looking at history
38(1)
Brushes and the toolbox
39(1)
Liquify filter
39(1)
Stuck in the rough?
40(10)
Creating fire
50(14)
Summary
64(3)
Chapter 3: Realism and 3D
67(36)
3D techniques and concepts in Photoshop
68(4)
Clipping groups
68(2)
Reflections and highlights
70(1)
Refraction
70(1)
Texture mapping
71(1)
Texture map
71(1)
Bump map
71(1)
Reflection map
71(1)
Techniques and concepts wrap-up
72(1)
Creating a 3D glass fishbowl
72(29)
Summary
101(2)
Chapter 4: Photorealism Techniques
103(27)
Why photorealism?
104(2)
Product shoot modifications
104(1)
Accessory additions
104(1)
Photo quality
104(2)
A photograph doesn't exist
106(1)
It's just plain cool
106(1)
Reference images
106(20)
Layer comps
126(3)
Summary
129(1)
PART TWO: CARTOONING IN PHOTOSHOP 130(122)
Chapter 5: More Power to the Pixel
131(64)
Setting up
132(6)
Pencil tool
132(1)
Marquee tools
133(1)
Magic Wand tool
133(1)
Zooming and navigating
134(3)
ImageReady
137(1)
The mathematics of pixel art
138(12)
Isometric perspective
138(2)
Breaking the rules
140(10)
Lighting
150(1)
Shading
151(15)
Text
166(7)
Anti-aliasing
166(1)
Pixel fonts
167(6)
Building your pixel empire
173(12)
Extending your pixel art illustration
185(4)
Building a library of reusable pixel art
189(3)
Summary
192(3)
Chapter 6: Icons and Emoticons
195(34)
Icon overview
196(2)
Emoticons
198(3)
Conceptualization
200(30)
Sketches
200(1)
Guidelines
200(1)
Designing and illustrating icons
201(25)
Creating the actual icon file
226(1)
Summary
226(3)
Chapter 7: Cartoon and Comic Book Art
229(23)
Getting your drawings into Photoshop
230(1)
Scanning
230(1)
Using the Levels adjustment
231(1)
Color palettes
231(1)
Saving and using swatches
231(1)
Various cartoon and comic book styles
232(19)
Comic book art
232(2)
Japanese manga/anime-style art
234(17)
Summary
251(1)
PART THREE: ADVANCED ILLUSTRATION 252(76)
Chapter 8: Silhouette Illustration
253(18)
What is a silhouette?
254(1)
Why use a silhouette illustration?
254(1)
Mood
254(1)
Picking an image to silhouette
255(3)
Complexity
255(1)
Viewing angle
256(1)
Composition
257(1)
Creativity
257(1)
Extracting your image
258(11)
Summary
269(2)
Chapter 9: Wireframe Illustration
271(36)
What is a wireframe?
272(1)
Wireframe history
272(1)
Picking an image to wireframe
273(3)
Complexity
274(1)
Viewing angle
274(1)
Creativity
275(1)
Creating outlines
276(29)
Summary
305(2)
Chapter 10: Stylizing Photographs
307(21)
Stylizing techniques
308(1)
Picking a photograph
308(1)
Complexity
308(1)
Hair
308(1)
Copyright issues
309(1)
Getting started
309(18)
Bringing out highlights and shadows
309(18)
Summary
327(1)
PART FOUR: RETRO AND VINTAGE ART 328(61)
Chapter 11: Retro and Vintage Art Styles
329(34)
A sampling of retro styles
330(1)
Pop art
330(1)
Art deco
330(1)
Bauhaus/constructivist
331(1)
Research and inspiration
331(30)
Summary
361(2)
Chapter 12: Building a Reusable Retro Library
363(26)
Shapes
364(2)
Reasons for creating shapes
366(1)
Starting a library of retro custom shapes
367(1)
Opening third-party custom shape sets
367(1)
Fonts
367(8)
Font preview
370(1)
Creating font sample files
370(2)
Symbol fonts and repurposing
372(3)
Patterns
375(3)
Color palettes
378(1)
The Adobe Illustrator connection
379(1)
Inspiration and material
380(5)
Building a library of inspiration
383(2)
Starting out
384(1)
Finding and sorting through your inspirational files with File Browser
384(1)
Backing up your work
385(2)
Summary
387(2)
Index 389

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