About the Author |
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x | |
About the Technical Reviewer |
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xi | |
Acknowledgments |
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xii | |
PART ONE: PHOTOSHOP AND REALISM |
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Chapter 1: Photoshop and Realism: Tools and Concepts |
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1 | (36) |
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Different types of realism |
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2 | (2) |
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Faking realism with Photoshop |
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3 | (1) |
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Photorealism: What's the difference? |
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4 | (4) |
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8 | (14) |
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8 | (2) |
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10 | (12) |
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12 | (2) |
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14 | (1) |
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15 | (1) |
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Simple path exercise with the Pen tool |
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15 | (2) |
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Advanced paths with the Pen tool |
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17 | (5) |
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22 | (8) |
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24 | (1) |
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24 | (1) |
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24 | (1) |
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25 | (1) |
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25 | (1) |
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26 | (1) |
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27 | (1) |
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28 | (1) |
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29 | (1) |
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30 | (1) |
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31 | (6) |
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Chapter 2: Brushing Up On Reality |
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37 | (30) |
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38 | (1) |
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39 | (1) |
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39 | (1) |
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40 | (10) |
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50 | (14) |
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64 | (3) |
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Chapter 3: Realism and 3D |
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67 | (36) |
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3D techniques and concepts in Photoshop |
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68 | (4) |
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68 | (2) |
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Reflections and highlights |
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70 | (1) |
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70 | (1) |
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71 | (1) |
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71 | (1) |
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71 | (1) |
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71 | (1) |
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Techniques and concepts wrap-up |
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72 | (1) |
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Creating a 3D glass fishbowl |
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72 | (29) |
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101 | (2) |
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Chapter 4: Photorealism Techniques |
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103 | (27) |
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104 | (2) |
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Product shoot modifications |
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104 | (1) |
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104 | (1) |
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104 | (2) |
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A photograph doesn't exist |
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106 | (1) |
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106 | (1) |
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106 | (20) |
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126 | (3) |
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129 | (1) |
PART TWO: CARTOONING IN PHOTOSHOP |
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130 | (122) |
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Chapter 5: More Power to the Pixel |
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131 | (64) |
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132 | (6) |
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132 | (1) |
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133 | (1) |
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133 | (1) |
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134 | (3) |
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137 | (1) |
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The mathematics of pixel art |
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138 | (12) |
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138 | (2) |
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140 | (10) |
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150 | (1) |
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151 | (15) |
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166 | (7) |
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166 | (1) |
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167 | (6) |
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Building your pixel empire |
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173 | (12) |
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Extending your pixel art illustration |
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185 | (4) |
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Building a library of reusable pixel art |
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189 | (3) |
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192 | (3) |
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Chapter 6: Icons and Emoticons |
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195 | (34) |
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196 | (2) |
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198 | (3) |
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200 | (30) |
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200 | (1) |
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200 | (1) |
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Designing and illustrating icons |
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201 | (25) |
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Creating the actual icon file |
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226 | (1) |
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226 | (3) |
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Chapter 7: Cartoon and Comic Book Art |
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229 | (23) |
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Getting your drawings into Photoshop |
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230 | (1) |
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230 | (1) |
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Using the Levels adjustment |
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231 | (1) |
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231 | (1) |
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Saving and using swatches |
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231 | (1) |
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Various cartoon and comic book styles |
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232 | (19) |
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232 | (2) |
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Japanese manga/anime-style art |
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234 | (17) |
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251 | (1) |
PART THREE: ADVANCED ILLUSTRATION |
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252 | (76) |
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Chapter 8: Silhouette Illustration |
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253 | (18) |
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254 | (1) |
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Why use a silhouette illustration? |
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254 | (1) |
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254 | (1) |
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Picking an image to silhouette |
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255 | (3) |
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255 | (1) |
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256 | (1) |
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257 | (1) |
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257 | (1) |
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258 | (11) |
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269 | (2) |
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Chapter 9: Wireframe Illustration |
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271 | (36) |
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272 | (1) |
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272 | (1) |
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Picking an image to wireframe |
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273 | (3) |
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274 | (1) |
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274 | (1) |
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275 | (1) |
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276 | (29) |
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305 | (2) |
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Chapter 10: Stylizing Photographs |
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307 | (21) |
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308 | (1) |
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308 | (1) |
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308 | (1) |
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308 | (1) |
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309 | (1) |
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309 | (18) |
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Bringing out highlights and shadows |
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309 | (18) |
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327 | (1) |
PART FOUR: RETRO AND VINTAGE ART |
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328 | (61) |
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Chapter 11: Retro and Vintage Art Styles |
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329 | (34) |
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A sampling of retro styles |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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331 | (1) |
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331 | (30) |
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361 | (2) |
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Chapter 12: Building a Reusable Retro Library |
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363 | (26) |
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364 | (2) |
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Reasons for creating shapes |
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366 | (1) |
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Starting a library of retro custom shapes |
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367 | (1) |
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Opening third-party custom shape sets |
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367 | (1) |
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367 | (8) |
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370 | (1) |
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Creating font sample files |
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370 | (2) |
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Symbol fonts and repurposing |
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372 | (3) |
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375 | (3) |
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378 | (1) |
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The Adobe Illustrator connection |
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379 | (1) |
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380 | (5) |
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Building a library of inspiration |
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383 | (2) |
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384 | (1) |
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Finding and sorting through your inspirational files with File Browser |
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384 | (1) |
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385 | (2) |
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387 | (2) |
Index |
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389 | |